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mso-level-text:; mso-level-tab-stop:180.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l8:level6 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:216.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l8:level7 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:252.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l8:level8 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:288.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l8:level9 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:324.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l9 {mso-list-id:1182820228; mso-list-template-ids:374662806;} @list l9:level1 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:36.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l9:level2 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:72.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l9:level3 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:108.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l9:level4 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:144.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l9:level5 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:180.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l9:level6 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:216.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l9:level7 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:252.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l9:level8 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:288.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l9:level9 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:324.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l10 {mso-list-id:1259825070; mso-list-template-ids:-1129924794;} @list l10:level1 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:36.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l10:level2 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:72.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l10:level3 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:108.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l10:level4 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:144.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l10:level5 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:180.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l10:level6 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:216.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l10:level7 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:252.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l10:level8 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:288.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l10:level9 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:324.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l11 {mso-list-id:1560902588; mso-list-template-ids:1108633614;} @list l11:level1 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:36.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l11:level2 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:72.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l11:level3 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:108.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l11:level4 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:144.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l11:level5 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:180.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l11:level6 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:216.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l11:level7 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:252.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l11:level8 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:288.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l11:level9 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:324.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l12 {mso-list-id:1619025394; mso-list-template-ids:-1259281660;} @list l12:level1 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:36.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l12:level2 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:72.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l12:level3 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:108.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l12:level4 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:144.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l12:level5 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:180.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l12:level6 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:216.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l12:level7 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:252.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l12:level8 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:288.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l12:level9 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:324.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l13 {mso-list-id:1654408638; mso-list-template-ids:2028216646;} @list l13:level1 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:36.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l13:level2 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:72.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l13:level3 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:108.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l13:level4 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:144.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l13:level5 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:180.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l13:level6 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:216.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l13:level7 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:252.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l13:level8 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:288.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l13:level9 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:324.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l14 {mso-list-id:1694720280; mso-list-template-ids:1394776178;} @list l14:level1 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:36.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l14:level2 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:72.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l14:level3 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:108.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l14:level4 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:144.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l14:level5 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:180.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l14:level6 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:216.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l14:level7 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:252.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l14:level8 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:288.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l14:level9 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:324.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l15 {mso-list-id:1893957586; mso-list-template-ids:-629911708;} @list l15:level1 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:36.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l15:level2 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:72.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l15:level3 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:108.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l15:level4 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:144.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l15:level5 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:180.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l15:level6 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:216.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l15:level7 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:252.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l15:level8 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:288.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l15:level9 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:324.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l16 {mso-list-id:2011908064; mso-list-template-ids:668529250;} @list l16:level1 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:36.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l16:level2 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:72.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l16:level3 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:108.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l16:level4 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:144.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l16:level5 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:180.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l16:level6 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:216.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l16:level7 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:252.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l16:level8 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:288.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l16:level9 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:324.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} ol {margin-bottom:0cm;} ul {margin-bottom:0cm;} -->

Intro

I use the OGL sheet because of stability. The Shaped sheet has a lot of nice features, but it breaks a lot.

My philosophy on scripts is that I can add as many as I want, but:

· I avoid scripts that might step on each other's toes

· I try to find the simplest script to do one thing as possible. Several different scripts that do one thing each well > a script that does a bunch of things. This means there are less things to break.

· They need to be either as easy to use as possible or easy to make macros for.

From the Script Library

Welcome Package

Makes and assigns a blank character when a player joins the game, gives players a macro in their collection tab to create their own character.

Requires HTML Builder.

5th Edition OGL by Roll20 Companion

Allows spell and ammo tracking (note you might have to enable these in each character sheet individually, for some reason enabling them in the global roll20 campaign settings wont work for me.) Also enables the !longrest command to refill spell slots which I use in my fancy longrest macro.

Terrain Generator

Combined with like a billion map assets I uploaded to roll20 and turned into rollable tables, I can randomly generate wilderness battle maps and it's heckin awesome.

TokenNameNumber

Add %%NUMBERED%% to the name off a baddy you're about to use in a group and bam, they each get numbered when you drag them to the map.

Areas of Effect

I can create pretty spell effects using this macro which players can "draw" onto the battlemap using the AOE menu. It's really handy.

Requires Vector Math, Path Math, MatrixMath.

ChatSetAttr

This script allows you to change the attributes of any character from the chat. It's extremely powerful and equally complicated. I use this script to make my longrest and shortrest macros work.

Bump

Lets me move tokens while they're hidden on the GM layer, and move them between GM and token layer easily.

GroupCheck

Lets me make group saves, checks, and skill checks by selecting groups of tokens. Offers choice of whisper or public and looks nice.

Roll20 Audio Master

Allows chat to change or play sound effects. Real complciated, but I just used it to add a "ding" sound to the turntimer script.

TokenMod

Allows chat to change token attributes. I use this for a status effect macro that standardizes status effects (without all the over- head that comes with some complicated status effect scripts.)

Marching Order

Allows me to set a group of tokens to follow one token. Really useful for exploring dungeons without having to constantly yell at everyone to move their tokens faster.

Carry Tokens

Allows tokens to ride mounts or carry torches.

Hexploration

Allows the party to explore my hex map (ToA) without me having to constantly delete hex covers.

From External Sources

Turn Timer

Allows me to set a simple turn timer. My version plays a sound when the time is up. (My version requires a sound effect called "Ding" and the Roll20AM script)

· Code: https://goo.gl/gNANZi

· My version: https://goo.gl/uNyD2t

Table Export (And Import)

Allows me to import any table I can copy paste into a spreadsheet into roll20, and allows me to export and import tables between campaigns more easily.

· Forum: https://goo.gl/WVQ1v4

· Wiki: https://goo.gl/pq6NFh

· Code: https://goo.gl/jUSWdU

· Spreadsheet: https://goo.gl/AZfesE

Hit Dice Helper

Automatically decrements a hit dice and adds appropriate amount of hit points when a hit die is rolled.

· Forum: https://goo.gl/GLSRNW

· Code: https://goo.gl/MfQCXS

Blind Roll

Allows players to roll in a way that whispers me the result but hides it from them.

· Forum: https://goo.gl/FBBmEU

GM Roll Announcer

Announces "GM rolls some dice mysteriously" when the GM makes any gm roll, including those from NPC sheets.

· Forum: https://goo.gl/BRkud4

· Code: https://goo.gl/78osfV

Token Macro-Book Generator

Generates token macros that whisper menus of options to the PC (attacks, spells, other.) Very useful for players with crappy computers that can't open and close the character sheet all the time.

· Forum: https://goo.gl/E5Gv5P

· Code: https://goo.gl/qLJthq

5e OGL NPC Action Damage Autoroller

Autoroles damage from NPC abilities that list a damage die but don't role it (like dragon breath weapon.)

· Forum: https://goo.gl/tzdEt7

· Code: https://goo.gl/rc2r7E

Tiny Token Center-er

Centers tiny tokens. Warning: Don't use with hex maps.

· Forum: https://goo.gl/JgAKGs

Flight

Applies the fluffy-wing marker to tokens multiple times, each time representing a number in the number of feet you enter. So you can mark exact amounts of feet.

· Wiki: https://wiki.roll20.net/Script:Flight

GMSheet

Lets you select a group of tokens and see all their stats together, like a party sheet.

· Forum: https://tinyurl.com/ya4tpmyo

Calendar

This is a really nice way to keep track of days in game. No idea where I found it though.

· Code: https://github.com/Ciorstaidh/Roll20-API

Recursive Tables

Lets you roll on tables that roll on tables. Tableception. I use this to handle wildmagic and chaos bolt for my wild magic sorcerer, but the possibilities are endless. Also it lets you format table rolls nicer.

· Forum: https://goo.gl/L6xcgn

· Code: https://goo.gl/AHNtBv

Limit Hp Min/Max

This script snaps HP to the minimum or maximum when you go below/above it to keep the bars nice and clean.

· Code: https://gist.github.com/poltergeisha/50e4201f0afe96ad13690468ca381629

Robin Kueper's Scripts

I use basically all of these very high quality scripts! Robin has created the best Combat Tracker, Concentration Reminder, Status effect tracker, death marker, treasure generator, and more!

· Find them all here: https://github.com/RobinKuiper/Roll20APIScripts

Джерело: <https://github.com/poltergeisha/Roll20-Like-A-Boss/blob/master/Scripts.md>

I also have a set of macros that I use with my custom shopping rules. You can find those here: https://gist.github.com/poltergeisha/41fb953a21c32323b66f6beb0bce2c21

How to Organize Macros

The easiest way to organize macros is to put them in the Attributes and Abilities tab of character sheets. Create a new character sheet for each categroy of macro, and put all your macros in. This has the added bonus of not fucking up any html character replacement in the macros. Then you can use the checkboxes under each ability macro to put it in your bar.

If you want to share macros with players, share the character sheet with them, and instruct them to put the macros in their macro bars and name them however they want.

The exception is macros that you want to use by typing insteaad of clicking a macro button. Then you should make them as regular macros so you can type #whatever to call the macro in chat.

Naming Macros

Macros can take up a lot of space on your macro bar! The easiest way to fix this is to use emoji to name them. When renaming a macro in your macro bar, you can either copy-paste an emoji from https://emojipedia.org/ or if you have the newest version of windows you can type Windows Key + . to bring up an emoji picker in any text box.

You can also use colors to organize macros by type. Here's what my macro bar looks like:

My Macro Bar

You can recolor and rename macro buttons by right-clicking them.

Bars

All these macros assume the following bar configuration:

Bar 1: AC

Bar 2: Other_Resource

Bar 3: HP

I use Bar 3 for HP because it sits on top of the upper edge of the token, which means that having tokens stacked above each other doesn't hide the health bar accidentally. In the settings page I recolor Bar 1 to blue, Bar 2 to red, and Bar 3 to green.

GM Macros

I've got these organized in the saame way I have them organized in the picture above, organized by color, with the emoji I use (if you want to copy me outright.) All macros below are stored in a character sheet called "GM" unless otherwise noted.

Pink (Tables & Generators)

NPC Generator 👤

Coming soon!

Treasure 💰

Rolls treasure based on enemies.

Uses: Robin Kueper's Treasure

!treasure ?{Selected or manual?| Selected,s ?{Individual or Hoard?&#124;individual&#124;hoard&#125;| Manual,?{Individual or Hoard?&#124;individual&#124;hoard &#125; ?{CR &#125; ?{How many?&#125; }

Wild Magic Surge 💥

Rolls on the Wild Magic table. Requires a table called Wild-Magic. This macro should be stored in the PC Macro Sheetbecause PCs can also use it, but the GM should also keep it in their bar.

!rt &{template:npcaction} {{rname=Wild Magic Surge}} {{description=[[1t[Wild-Magic]]]}}

Blue (Movement)

Marching Order 🏃‍♂️

This is just the marching order menu.

Uses: Marching Order

!showMarchingOrderMenu

Carry Tokens 🏋️‍♂️

Used for riding mounts or carrying torches. This macro should be stored in the PC Macro Sheet because PCs can also use it.

Uses: Carry Tokens

!CARRY_TOKENS_MENU

Flight 🕊

Use for flying. This macro should be stored in the PC Macro Sheet because PCs can also use it.

Uses: Flight

!fly ?{How many feet?|0}

Orange (Token and Character Effects)

Exhaustion 😫

Adds one level of exhaustion. Exhaustion must be stored in the first class resource on every PC's sheet (which you should have set up

already if you're using my long/short rest macros, right? ;)

Uses: ChatSetAttr

!setattr --modb --silent --sel --class_resource|?{Add or Subtract?|Add,+1|Subtract,-1} /desc Exhaustion ?{Add or Subtract?|Add,gain|Subtract,lose}

Status ⚠

This allows anyone to quickly assign a condition status marker to themself. Easy to edit to add more. Nice becaues you can type to find something in a dropdown and because this standardizes the condition markers.

This macro should be stored in the PC Macro Sheet because PCs can also use it.

Uses: TokenMod, (optional) Status Info -- if you want to use this macro with Status Info, you will need to import my Status Settings: https://gist.github.com/poltergeisha/459cd75a433163fc141034c9a116fb76

!token-mod --set statusmarkers|?{Status| Concentrating,!blue| Readying,!stopwatch| ―, | Prone,!back-pain| Restrained,!fishing-net| Grappled,!grab| ―, | Incapacitated,!interdiction| Stunned,!pummeled| Unconscious,!sleepy| ―, | Charmed,!chained-heart| Frightened,!screaming| ―, | Poisoned,!chemical-bolt| Blinded,!bleeding-eye| Deafened,!edge-crack| Paralyzed,!padlock| Petrified,!broken-skull| ―, | Dodging,!bolt-shield| Cover (half),!broken-shield:2| Cover (three-quarters),!broken-shield:5| Cover (full),!white-tower| Invisible,!ninja-mask| ―, | Blessed,!angel-outfit| Bardic Inspiration,!half-heart| Raging,!overdrive| Marked,!archery-target| Heroism,!strong| Light,!yellow| Mage Armor,!aura| Slowed,!snail| Hasted,!tread| Tides of Chaos,!rolling-bomb| Vow of Enmity,!fist| ―, | Dying,!skull --set tint_color&#124;C40000| Dead,!dead --set tint_color&#124;ffffff| ―, | Clear All, --set statusmarkers#-red#-blue#-green#-brown#-purple#-pink#-yellow#-dead#-skull#-sleepy#-half-heart#-half-haze#-interdiction#-snail#-lightning-helix#-spanner#-chained-heart#-chemical-bolt#-death-zone#-drink-me#-edge-crack#-ninja-mask#-stopwatch#-fishing-net#-overdrive#-strong#-fist#-padlock#-three-leaves#-fluffy-wing#-pummeled#-tread#-arrowed#-aura#-back-pain#-black-flag#-bleeding-eye#-bolt-shield#-broken-heart#-cobweb#-broken-shield#-flying-flag#-radioactive#-trophy#-broken-skull#-frozen-orb#-rolling-bomb#-white-tower#-grab#-screaming#-grenade#-sentry-gun#-all-for-one#-angel-outfit#-archery-target --set tint_color&#124;transparent| ―, | C O L O R S, | Red,!red| Brown,!brown| Green,!green| Orange,!orange| Purple,!purple| Pink,!pink| U N A S S I G N E D, | Skull,!skull| Half Haze,!half-haze| Spanner,!spanner| Death Zone,!death-zone| Drink Me,!drink-me| Three Leaves,!three-leaves| Fluffy Wing,!fluffy-wing| Arrowed,!arrowed| Black Flag,!black-flag| Broken Heart,!broken-heart| Cobweb,!cobweb| Flying Flag,!flying-flag| Radioactive,!radioactive| Trophy,!trophy| Frozen Orb,!frozen-orb| Grenade,!grenade| Sentry Gun,!sentry-gun| All For One,!all-for-one| }

Light 💡

Set the light and sight of a token to standard values, like that of a torch or candle.

Uses: Token Mod

!token-mod --set ?{Vision| Torch, light_radius#40 light_dimradius#20 light_hassight#yes light_angle#360 light_otherplayers#yes| Hooded Lantern, light_radius#60 light_dimradius#30 light_hassight#yes light_angle#360 light_otherplayers#yes| Bullseye Lantern, light_radius#120 light_dimradius#60 light_angle#60 light_hassight#yes light_otherplayers#yes| Lamp, light_radius#30 light_dimradius#15 light_hassight#yes light_angle#360 light_otherplayers#yes| Candle, light_radius#5 light_dimradius#=0 light_hassight#yes light_angle#360 light_otherplayers#yes| Darkvision, light_radius#60 light_dimradius#=-5 light_hassight#yes light_angle#360 light_otherplayers#no| Darkvision (90'), light_radius#90 light_dimradius#=-5 light_hassight#yes light_angle#360 light_otherplayers#no| Warlock Devil's Sight, light_radius#120 light_dimradius#=120 light_hassight#yes light_angle#360 light_otherplayers#no| No light source(Dusk), light_radius#120 light_dimradius#=-5 light_hassight#yes light_angle#360 light_otherplayers#no| Fog, light_radius#200 light_dimradius#=5 light_hassight#yes light_angle#360 light_otherplayers#no| No light source, light_radius#5 light_dimradius#=-5 light_hassight#yes light_angle#360 light_otherplayers#no| Blinded, light_hassight#no light_angle#360 light_otherplayers#no}

Inspirtion 🎉

Adds or removes inspiration from the selected PC (will also work for NPCs if you create the Inspiration attribute on their sheets.)

Uses: Robin Kueper's Inspiration Tracker

!inspiration

Green (Combat)

Combat ⚔

Opens combat menu. Select tokens and click Start to start combat.

Uses: Robin Kueper's Combat Tracker

!ct

End of Turn 🔚

Moves the turn tracker forward. This macro should be stored in the PC Macro Sheet because PCs can also use it.

Uses: Robin Kueper's Combat Tracker

!ct next

GM Sheet 📄

Brings up a party sheet for the selected tokens.

Uses: GMSheet

!gmsheet

Red (Damage and Healing)

Deal Damage 💢

Deals damage to a targeted token. I store this macro on the PC Macro Sheet because I have me PCs deal damage to the baddies after rolling. This saves me time, especially when the roll20 token bubbles are very slow to load.

Uses: TokenMod

!token-mod --set bar3_value|-[[(?{Damage})/?{Resistance?|No,1|Yes,2}*?{Vulnerability?|No,1|Yes,2}]] --ids @{target|Target 1|token_id} /em damaged @{target|Target 1|token_name}.

Deal Multiple Damage 💢👥

Same as above, but can target up to 5 tokens. If you want to target less than 5, just select the same token multiple times to fill up the remaining targets (it will still only apply the damage once.)

Uses: TokenMod

!token-mod --set bar3_value|-[[(?{Damage})/?{Resistance?|No,1|Yes,2}*?{Vulnerability?|No,1|Yes,2}]] --ids @{target|Target 1|token_id} @{target|Target 2|token_id} @{target|Target 3|token_id} @{target|Target 4|token_id} @{target|Target 5|token_id} /em damaged @{target|Target 1|token_name}, @{target|Target 2|token_name}, @{target|Target 3|token_name}, @{target|Target 4|token_name}, @{target|Target 5|token_name}.

Heal 💉

Heals by the normal healing point amounts or a custom amount. This macro should be stored in the PC Macro Sheet because PCs can also use it.

Uses: TokenMod

!token-mod --set bar3_value|+[[?{Type|Common,2d4+2|Greater,4d4+4|Superior,8d4+4|Supreme,10d4+20|Other,?{Custom Heal&#125;}]] --ids @{target|Target 1|token_id} /em healed @{target|Target 1|token_name}.

Purple (Saves, Checks, Skills)

Group Save

Does a group save, with option for whisper/public, kind of save, and DC.

Uses: GroupCheck

!group-check {{ --hideformula --?{Output|Public,public|Whisper,whisper} --?{Ability Save|Strength,Strength Save|Dexterity,Dexterity Save|Constitution,Constitution Save|Intelligence,Intelligence Save|Wisdom,Wisdom Save|Charisma,Charisma Save} --ro ?{Roll Type|Normal,roll1|Advantage,adv|Disadvantage,dis} --subheader vs DC ?{DC} --process }}

Group Check

Same as Group Save but with checks.

Uses: GroupCheck

!group-check {{ --hideformula --?{Output|Whisper,whisper|Public,public} --?{Ability Check|Strength,Strength Check|Dexterity,Dexterity Check|Constitution,Constitution Check|Intelligence,Intelligence Check|Wisdom,Wisdom Check|Charisma,Charisma Check} --ro ?{Roll Type|Normal,roll1|Advantage,adv|Disadvantage,dis} --subheader vs DC ?{DC} --process }}

Group Skill

Same as Group Save but with skills.

Uses: GroupCheck

!group-check {{ --hideformula --?{Output|Whisper,whisper|Public,public} --?{Ability Check|Acrobatics|Animal Handling|Arcana|Athletics|Deception|History|Insight|Intimidation|Investigation|Medicine|Nature|Perception|Performance|Persuasion|Religion|Sleight of Hand|Stealth|Survival} --ro ?{Roll Type|Normal,roll1|Advantage,adv|Disadvantage,dis} --subheader vs DC ?{DC} --process }}

Dark Red (Time and Weather)

Calendar 📅

Just the calendar menu because I can't remember these commands.

Uses: Calendar

!cal

Tomb of Annihilation Day & Weather Generator 🌄

Coming Soon!

White (Speaking)

Languages 🗣

Allows you and PCs to "speak" other languages. This macro should be stored in the PC Macro Sheet because PCs can also use it.

This one requires some set up: Create a character sheet for every language in your game, then assign that character to the players whose characters can speak that language. If you have more languages or different languages than are listed in the macro, you'll

need to edit the macro to reflect that.

/w ?{What language?|Draconic|Dwarven|Chultan|Elven|Gnomish|Goblin|Halfling|Infernal|Thieves' Cant} ?{Message} /em speaks in a language you don't understand.

Whisper to a Token 🤐

This is stored in the Macro tab because it can also be called as #wch (see below.) I just like having a button for it.

Token Macros for the GM

Token macros require a token to be selected, so they're good for things that act on tokens. Store this macro in the normal Macro Tab and set it to be a token macro, since you'll only ever need it when having tokens selected.

Bump

Make sure you have bump set to auto push and auto slave in the script library settings, and you can basically control the whole script with this button.

Uses: Bump

!bump

Chat Macros for the GM

Default Token

Sets currently selected token as the default token for the character its assigned to. Make this a button at the beginning of the game when people are making lots of characters but after that it can just be a chat macro.

!token-mod --set defaulttoken

PC Macros

All the below macros should be stored on a character sheet called "Macros" that is shared with and editable by all players. Instruct your players to put these macros in their macro bar and rename/recolor them to their liking.

Find the code for these macros in the above GM section.

· Carry Tokens 🏋️‍♂️

· Flight 🕊

· Status ⚠

· End of Turn 🔚

· Deal Damage 💢

· Deal Multiple Damage 💢👥

· Heal 💉

· Language 🗣

Resting

All the below macros should be stored on a character sheet called "Resting" that is shared with and editable by all players.

It's important that your players use ONE of the below long rest and ONE of the below short rest macros depending on how many class resources they have which refill on a short and/or long rest. Once they choose the correct macro, they should add it to their macro bar and rename/recolor it to their liking.

You MUST instruct your players to organize their class resources from left to right, top to bottom, like this:

· Exhuastion is FIRST

· Next are all abilities that come back on a short AND/OR long rest

· Next are al abilities that come back on ONLY a long rest.

ALL of the long rest macros use these scripts: 5e OGL Companion, ChatSetAttr ALL of the short rest macros use these scripts: ChatSetAttr

Long Rest

Long Rest 0

Removes 1 exhaustion and refills spell slots, hp, and hd.

!longrest @{selected|character_name} !modbattr --modb --sel --class_resource|-1 --fb-header Long Rest Taken --fb-content Refilled HP, Hit Dice, and Spell Slots. Exhaustion is _CUR0_. **Don't forget to prepare spells!**

Long Rest 1

Removes 1 exhuastion, refills spell slots, hp, and hd, and refills one class resource.

!longrest @{selected|character_name} !modbattr --sel --class_resource|-1 --other_resource|@{selected|other_resource|max} --fb-header You took a long rest. --fb-content Refilled HP, Hit Dice, Spell Slots, and @{selected|other_resource_name}. Exhaustion is _CUR0_. **Don't forget to prepare spells!**

Long Rest 2

Same song and dance as above, 2 class resources.

!longrest @{selected|character_name} !modbattr --sel --class_resource|-1 --other_resource|@{selected|other_resource|max} --repeating_resource_$0_resource_left|@{selected|repeating_resource_$0_resource_left|max} --fb-header You took a long rest. --fb-content Reset HP, Hit Dice, Spell Slots, @{selected|other_resource_name}, and @{selected|repeating_resource_$0_resource_left_name}. Exhaustion is _CUR0_. **Don't forget to prepare spells!**

Long Rest 3

Same song and dance as above, 3 class resources.

!longrest @{selected|character_name} !modbattr --sel --class_resource|-1 --other_resource|@{selected|other_resource|max} --repeating_resource_$0_resource_left|@{selected|repeating_resource_$0_resource_left|max} --repeating_resource_$0_resource_right|@{selected|repeating_resource_$0_resource_right|max} --fb-header You took a long rest. --fb-content Refilled HP, Hit Dice, Spell Slots, @{selected|other_resource_name}, @{selected|repeating_resource_$0_resource_left_name}, and @{selected|repeating_resource_$0_resource_right_name}. Exhaustion is _CUR0_. **Don't forget to prepare spells!**

Long Rest 4

Same song and dance as above, 4 class resources.

!longrest @{selected|character_name} !modbattr --sel --class_resource|-1 --other_resource|@{selected|other_resource|max} --repeating_resource_$0_resource_left|@{selected|repeating_resource_$0_resource_left|max} --repeating_resource_$0_resource_right|@{selected|repeating_resource_$0_resource_right|max} --repeating_resource_$1_resource_left|@{selected|repeating_resource_$1_resource_left|max} --fb-header You took a long rest. --fb-content Refilled HP, Hit Dice, Spell Slots, @{selected|other_resource_name}, @{selected|repeating_resource_$0_resource_left_name}, @{selected|repeating_resource_$0_resource_right_name}, and @{selected|repeating_resource_$1_resource_left_name}. Exhaustion is _CUR0_. **Don't forget to prepare spells!**

Short Rest

Short Rest 0

Basically just gives players a button to hit to roll hit dice.

!modbattr --replace --sel --other_resource|@{selected|other_resource|0} --fb-header You took a short rest. --fb-content [Roll Hit Dice](~selected|hit_dice)

Short Rest 1

Refills one class resource + button to roll hit dice.

!setattr --replace --sel --other_resource|@{selected|other_resource|max} --fb-header You took a short rest. --fb-content Refilled @{selected|other_resource_name}. [Roll Hit Dice](~selected|hit_dice)

Short Rest 2

Refills two class resources + button to roll hit dice.

!setattr --replace --sel --other_resource|@{selected|other_resource|max} --repeating_resource_$0_resource_left|@{selected|repeating_resource_$0_resource_left|max} --fb-header You took a short rest. --fb-content Refilled @{selected|other_resource_name} and @{selected|repeating_resource_$0_resource_left_name}. [Roll Hit Dice](~selected|hit_dice)

Short Rest 3

Refills three class resources + button to roll hit dice.

!setattr --replace --sel --other_resource|@{selected|other_resource|max} --repeating_resource_$0_resource_left|@{selected|repeating_resource_$0_resource_left|max} --repeating_resource_$0_resource_right|@{selected|repeating_resource_$0_resource_right|max} --fb-header You took a short rest. --fb-content Refilled @{selected|other_resource_name}, @{selected|repeating_resource_$0_resource_left_name}, and @{selected|repeating_resource_$0_resource_right_name}. [Roll Hit Dice](~selected|hit_dice)

Short Rest 4

Refills four class resources + button to roll hit dice.

!setattr --replace --sel --other_resource|@{selected|other_resource|max} --repeating_resource_$0_resource_left|@{selected|repeating_resource_$0_resource_left|max} --repeating_resource_$0_resource_right|@{selected|repeating_resource_$0_resource_right|max} --repeating_resource_$1_resource_left|@{selected|repeating_resource_$1_resource_left|max} --fb-header You took a short rest. --fb-content Refilled @{selected|other_resource_name}, @{selected|repeating_resource_$0_resource_left_name}, @{selected|repeating_resource_$0_resource_right_name}, and @{selected|repeating_resource_$1_resource_left_name}. [Roll Hit Dice](~selected|hit_dice)

Chat Macros for Everyone

These macros can be found in the collection tab or by typing # in chat. Not important enough to clutter things up with buttons. Players can add these to their macro bar if they want.

Update-Token-Actions

Create token actions.

Uses: Token Macro-Book Generator

!generate-spellbook !generate-attackbook !generate-checkbook

calc

Calculator.

**=** [[?{Calculator}]]

img

Post image to chat.

[Image](?{Image URL})

link

Post link to chat.

Link: **[?{Link Title}](?{Link URL})**

roll

Make a pretty, formatted d20 roll.

/me rolls a [[1d20+?{modifier|0}]] for ?{reason|no reason}.

ttms

Shortens talktomyself

/talktomyself

wch

Whisper to a target token

/em @{selected|token_name} speaks low. /w @{target|token_name} ?{"What"|um}

whisper-gm

Whisper to the gm

/w gm ?{Message}

fx-burst

Create an FX centered on a target token

/fx ?{Type|Bomb, bomb|Bubbling,bubbling|Burn,burn|Burst,burst|Explode,explode|Glow,glow|Missile,missile|Nova,nova}-?{Color|Green Acid,acid|Blood,blood|Pink Charm,charm|Black Death,death|Fire,fire|Frost,frost|Holy Light,holy|Rainbow Magic,magic|Neon Slime,slime|Smoke,smoke|Water,water} @{target|token_id}

fx-directed

Create an FX in a directed line

/fx ?{Type|Beam, beam|Breath, breath|Splatter, splatter}-?{Color|Green Acid, acid|Blood, blood|Pink Charm, charm|Black Death, death|Fire, fire|Frost, frost|Holy Light, holy|Rainbow Magic, magic|Neon Slime, slime|Smoke, smoke|Water, water} @{target|Caster|token_id} @{target|Foe|token_id}

Джерело: <https://github.com/poltergeisha/Roll20-Like-A-Boss/blob/master/Macros.md>